The Victorian Curriculum 2.0: Digital Technologies (F–6), mapped for primary teachers
Victorian government and Catholic schools do not teach the national Australian Curriculum directly — they teach the Victorian Curriculum F–10, published by the Victorian Curriculum and Assessment Authority (VCAA). It is adapted from ACARA's Australian Curriculum but is a distinct document with its own structure, its own wording, and — in the current Version 2.0 — its own three-strand shape for Digital Technologies that does not line up one-to-one with ACARA's. If you lead this subject in a Victorian school, mapping a product against ACARA's bands and relabelling them is not good enough: a subject leader should be able to recognise their own curriculum on the page. This is that page.
Honesty note: we map Wiz Kids against the Victorian Curriculum 2.0 because Victorian teachers ask us to, and we mark partial, classroom-owned, and not-covered territory plainly. A mapping that claims everything covers nothing.
Why Victoria is separate from ACARA
Australia has a national curriculum (ACARA's Australian Curriculum), and we map it in full on the ACARA Digital Technologies page. But curriculum is a state responsibility, and Victoria maintains its own adaptation. Two things follow that matter for a mapping:
- The document a Victorian teacher reports against is the VCAA's, not ACARA's. Achievement standards are worded differently, and reporting, planning and audit all reference the Victorian levels (Foundation, then Levels 1–10), not ACARA's year-level bands.
- Version 2.0 restructured Digital Technologies. Where ACARA's Digital Technologies is organised as two strands (Knowledge and Understanding; Processes and Production Skills), the Victorian Curriculum 2.0 presents Digital Technologies as three named strands — and gives security and privacy first-class billing in their titles. That is a genuine structural difference, not a cosmetic one, and it is the main reason a separate page is warranted.
The three strands, in plain language
Victorian Curriculum 2.0 organises Digital Technologies into three strands:
- Digital Systems and Security — what the parts of a digital system are (hardware, software, peripherals and, by upper primary, networks and how data is transmitted between systems), and accessing them securely: accounts, passwords, and safe use. Security is named in the strand, not left implicit.
- Data, Information and Privacy — how data is represented, and how it is acquired, organised, interpreted and visualised (this is the spreadsheet strand), and privacy: recognising that digital tools store personal data, and handling information responsibly.
- Creating Digital Solutions — the design-make-evaluate work: defining problems, designing algorithms, implementing them as programs (from step-by-step sequences in the early years toward branching, iteration and user input by upper primary), and evaluating the result.
Compared with ACARA, the notable move is that privacy and security are pulled up into the strand structure itself rather than living mostly in a separate digital-literacy capability. For a Victorian teacher that is a helpful clarification; for a mapping it means the safety and privacy content genuinely belongs inside the subject here.
The primary bands, and what each achievement standard asks
Victoria uses level bands, not year groups. The primary sequence is three bands — Foundation to Level 2, Levels 3 and 4, and Levels 5 and 6 — each with a single achievement standard that runs across all three strands. (The secondary bands, Levels 7–8 and 9–10, are out of scope here: Wiz Kids targets roughly ages 8–12, so we map the primary sequence only and do not claim the secondary bands.)
Foundation to Level 2. Students access and show familiarity with digital systems and use them for a purpose; identify patterns and represent data in different ways; use the basic features of common digital tools to create, locate and share content for an audience; share content and collaborate following agreed behaviours; and recognise and explain how digital tools may store personal data online. In plain terms: use a device on purpose, spot and show patterns in data, make and share simple content by agreed rules, and start noticing that tools hold your information.
Levels 3 and 4. Students securely access and use digital systems and their peripherals for a range of purposes; explain how data is transmitted between digital systems; represent different types of data for different purposes; organise and present different types of data using software tools; and use the core features of common digital tools to create, locate and communicate content for an audience. The step up: secure access enters, data now has types and gets organised in software, and "how does data get from A to B" appears.
Levels 5 and 6. Students securely access and use multiple digital systems and accounts and describe their components; describe how data is transmitted within networks; describe how digital systems represent data; acquire and manipulate data using spreadsheets; interpret and visualise data using spreadsheets; and select and use appropriate digital tools to create, locate and communicate content, applying common conventions. The upper-primary payload: networks and data transmission, data representation as an idea to explain, and spreadsheets named explicitly as the tool for acquiring, manipulating, interpreting and visualising data.
Note what is absent from the primary achievement standards and only arrives in secondary: no explicit binary/number-base requirement in the standard wording, and the programming/algorithms language sits in the content descriptions rather than the headline standard. Where we teach beyond the primary standard (binary, named procedures) we say so rather than pretending the band demands it.
Honest coverage map (Wiz Kids against F–6)
Marked the way the Australia and New Zealand pages are — strong / covered / partial / classroom-owned / not covered.
Creating Digital Solutions — algorithms and programming: strong. The Charm Forge takes children from precise step-by-step sequences (a literal-minded golem that does exactly and only what it is told), through branching (sense-and-decide), iteration (counting loops and walk-until-blocked), to programs that pause to take user input; the Rune Scribe adds variables and first named procedures — the latter beyond the primary band's expectation. Constructs are taught where a task mathematically requires them, not where a worksheet mentions the word (computational thinking, honestly graded), with debugging as first-class content.
Creating Digital Solutions — open-ended design briefs: classroom-owned. Defining a problem with real users and running a full design-make-evaluate project for an audience the child chooses is the classroom's half of this strand. Our tasks are goal-specified and machine-verified by design (why simulated) — we would argue both halves are needed, and we do not claim the open half.
Data, Information and Privacy — representation: covered. A dedicated realm (the Cipher Vault) walks symbols → agreed codes → why two states → reading real binary, capped by the child building a working binary decoder in the spreadsheet engine. This goes beyond the primary standard's "represent data in different ways / describe how systems represent data" — useful enrichment, honestly labelled as such.
Data, Information and Privacy — spreadsheets (acquire / organise / interpret / visualise): strong for organise, interpret, visualise; acquisition is partial/classroom-owned. The spreadsheet engine runs from cells through formulas, conditions and charts to applied projects — squarely the Levels 5–6 "manipulate, interpret and visualise data using spreadsheets" standard, with spreadsheet thinking as the reasoning behind it. Acquiring real-world data (a class survey, a sensor, a weather log) is inherently classroom work — pair us with a real collection activity.
Data, Information and Privacy — the privacy content: covered (conceptual). "Digital tools store your personal data," digital-footprint permanence, and responsible handling are taught through the safety strand rather than left as an assumption; for the Victorian dimension specifically, see our Victorian schools privacy page. The privacy the curriculum asks children to understand, we teach; the privacy compliance a school owes its families is a separate, school-level responsibility.
Digital Systems and Security — secure access (accounts, passwords): covered. Passwords and safe session habits are taught content in the safety strand, matching the "securely access" language that runs through all three bands.
Digital Systems and Security — hardware and peripherals: partial. Parts-of-the-computer and printer peripherals are taught; broader hands-on hardware exploration suits physical classroom kit, not a simulated app.
Digital Systems and Security — networks and data transmission (Levels 3–6): covered (conceptual). Addresses, packets-as-numbered-envelopes, routers, and rerouting-around-damage are taught as judgment scenarios — matching "explain/describe how data is transmitted between systems / within networks." In our experience this is the most-skipped primary content because it is the hardest to make hands-on; a network simulator is a possible later deepening.
Content creation and communication (all three strands, all bands): strong. Creating, locating and communicating content "applying common conventions" — documents, presentations, spreadsheets, email, and real HTML page-building (the Loom) — sits on the fluencies the standards quietly assume: typing and file organisation. Audience-and-purpose judgment (email as a genre) is taught, not assumed.
Foundation to Level 2, treated honestly: this band reaches learners below Wiz Kids' core ~8–12 range. Where an F–2 outcome is a prerequisite fluency (early mouse/keyboard use) or early-years classroom teaching (agreed sharing behaviours, first "your data is stored" conversations), that is classroom-owned or indirect for us — we orient the Victorian teacher to the band but do not present Wiz Kids as a full early-years program. Direct coverage in this band is genuinely partial; we would rather say so.
Version handling: 1.0 → 2.0, and mid-rollout
Map to Version 2.0 — it is the current curriculum. Two honest notes for a subject leader planning right now:
- What changed. The VCAA states the overarching structure of Version 2.0 is unchanged from Version 1.0 (same learning areas and capabilities); the revision refined content descriptions to remove overlap and rewrote achievement standards to give clearer learning progressions. For Digital Technologies specifically, Version 2.0 presents the three named strands above (with security and privacy surfaced in the titles); if your planning documents still use older two-strand Victorian or ACARA headings, that is the drift to reconcile.
- When it is required. For Victorian government schools, Version 2.0 is fully implemented for Mathematics and English from 2025, and for all other learning areas — including Technologies — from 2026, with a familiarisation period beforehand; the Catholic sector sets its own timing and independent schools set theirs. So in practice some schools spent 2025 familiarising and may still have planning built on the prior version mid-transition. We map to 2.0 and flag the drift rather than assume every school has finished the switch.
We deliberately do not state any date more precisely than the VCAA does; where we could not verify a specific claim, we have described the structure plainly instead.
In the classroom
- Report against the achievement standard, not a checklist of activities. Each primary band has one standard spanning all three strands — plan so that by the end of Level 2 / 4 / 6 a child can demonstrably do what the standard describes, and keep the evidence performance-based, not multiple-choice.
- Use the three strands to catch what a two-strand plan hides. Because Version 2.0 names Security and Privacy in the strands, they are curriculum content to be taught and reported, not incidental housekeeping — audit your plan for them explicitly.
- Mind the unfunded fluencies. The standards assume children can type, save, name and find files, and switch tools — none of which any strand names as its job. If you protect one explicit weekly hour for those fundamentals you are ahead of most (the one-hour arithmetic); the alternative is teaching the home-access gradient instead of the subject.
- Own the open half. The design-brief and real-data-acquisition parts of the strands are the classroom's to run; a goal-verified app is the complement, not the whole. Plan a real project alongside.
References
- Victorian Curriculum and Assessment Authority (VCAA). Victorian Curriculum F–10 Version 2.0 — Digital Technologies (Victorian Curriculum F-10 Version 2.0 - Digital Technologies; Foundation–Level 10; primary bands Foundation to Level 2, Levels 3 and 4, Levels 5 and 6). The primary source for the strand names, level bands, and achievement-standard wording above. https://f10.vcaa.vic.edu.au/learning-areas/technologies/digital-technologies/curriculum
- Victorian Curriculum and Assessment Authority (VCAA). Victorian Curriculum F–10 Version 2.0 — Victorian Curriculum F-10 Version 2.0 implementation timeline and version-revision notes (Mathematics and English from 2025; all other learning areas from 2026). https://www.vcaa.vic.edu.au/curriculum/foundation-10-version-2/victorian-curriculum-f-10-version-20
- Australian Curriculum, Assessment and Reporting Authority (ACARA). Australian Curriculum, Version 9: Technologies — Digital Technologies — for the national curriculum Victoria adapts; mapped in full on our ACARA page.
- Fraillon, J., et al. (2019). ICILS 2018 — the international evidence that exposure is not competence, underpinning the unfunded-fluencies point.
© Glu IO Pty. Ltd. — Wiz Kids (wiz.kids). Link freely; republication requires permission — see terms. Found an error in our reading of the research? We correct fast: tell any teacher piloting Wiz Kids.